Topic 3D
What Is a Digital Twin? A Complete 2026 Guide to How It Works, Its History, Use Cases, and Differences from the Metaverse and Simulation
A practical guide to digital twins covering their history, architecture and use cases in manufacturing, cities, construction, healthcare and aviation. It also explains how they differ from simulations, the metaverse and CPS, and why effective twins do not always require 3D graphics.
What Is 3D Tiles? A Complete Guide to Its Core Concepts, Latest Trends, and Use Cases
3D Tiles is an open standard for streaming massive 3D geospatial data. This guide explains HLOD, bounding volumes, tileset.json, differences between versions 1.0 and 1.1, use cases including PLATEAU and Google Photorealistic 3D Tiles, and independent LOD control in CesiumJS.
GLB Texture Editor: Edit 3D Model Textures and Materials in Real Time in Your Browser
GLB Texture Editor is a browser-based tool for editing 3D model textures and materials in real time. Upload a GLB file, adjust base color, roughness, metalness, transparency, UV mapping, position, rotation, scale, and projection settings, then preview and export the updated model.
High-Performance Web BIM Viewer for Large IFC Models
This PoC converts large IFC models into optimized GLB files by BIM category for faster browser rendering. It demonstrates flexible layer controls, element data panels, smooth 3D navigation, and reduced z-fighting, while outlining a future automated IFC-to-GLB workflow.
Automatically Generate 3D Models by Inferring Noisy Floor Plans! A Challenge in CubiCasa5K Analysis and Reverse Engineering
Using only floor plan images and SVG annotations—and without reading the official paper or code—the author reverse-engineered CubiCasa5K. The article covers semantic segmentation, random-rotation augmentation, inference of an incomplete sauna door, and conversion of the final result into a 3D model.
3D Avatar from One Photo with FLAME, DECA and DiffLocks
From a single face photo, we tested a workflow for creating a realistic 3D head and natural-looking hair using FLAME, DECA and DiffLocks. This article covers the process, results, texture issues, hair generation challenges and license notes.
[Moving Beyond Unity] A 10-Year Unity Veteran Questions the Future of 3D App Development
Is Unity overkill for 3D business apps? A 10-year Unity veteran explains the challenges and reveals the ultimate post-Unity tech stack using .NET and Three.js.
Implementing Web-based Fluid Simulation: The Potential of WebGL and WebGPU
Explore how WebGL and WebGPU enable real-time fluid simulation directly in the browser, transforming XR, gaming, and digital twins.
Next-Generation Product Catalogs: Interactive Web Showcases with URDF
URDF is typically used in robotics, but it can also power interactive web showcases. This article explains how Three.js, web optimization and game animation techniques can turn CAD and URDF data into responsive 3D product catalogs that let users explore motion, structure and range of movement.
Virtual Office: Integrating WebXR for Immersive Meetings
Discover the exciting features of our 3D platform’s meeting room and character customization utilizing WebXR.
Virtual Office Update: Rooms & Character Customization
Explore the latest Virtual Office updates, including private meeting rooms and 3D character customization.
Sharing & Recording Screens in 3D Virtual Offices
To transform into a fully functional virtual office, we implemented screen sharing and recording features.






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