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The Gundam Base Vietnam – Awakening an Old Passion3D

The Gundam Base Vietnam – Awakening an Old Passion

A 3D designer revisits Gunpla at THE GUNDAM BASE POP-UP WORLD TOUR in Ho Chi Minh City. From part separation and joint mechanics to tooling, injection molding, and mass production, this article explores Gunpla as a remarkable example of industrial and 3D product design.

Son Phung
What Is a Digital Twin? A Complete 2026 Guide to How It Works, Its History, Use Cases, and Differences from the Metaverse and SimulationDigital Twin

What Is a Digital Twin? A Complete 2026 Guide to How It Works, Its History, Use Cases, and Differences from the Metaverse and Simulation

A practical guide to digital twins covering their history, architecture and use cases in manufacturing, cities, construction, healthcare and aviation. It also explains how they differ from simulations, the metaverse and CPS, and why effective twins do not always require 3D graphics.

Toshihiko Nagaoka
What Is 3D Tiles? A Complete Guide to Its Core Concepts, Latest Trends, and Use Cases3D

What Is 3D Tiles? A Complete Guide to Its Core Concepts, Latest Trends, and Use Cases

3D Tiles is an open standard for streaming massive 3D geospatial data. This guide explains HLOD, bounding volumes, tileset.json, differences between versions 1.0 and 1.1, use cases including PLATEAU and Google Photorealistic 3D Tiles, and independent LOD control in CesiumJS.

Toshihiko Nagaoka
7 AI Image-to-3D Generators I Tested in 2026: Which One Is Actually Worth Using?AI Development

7 AI Image-to-3D Generators I Tested in 2026: Which One Is Actually Worth Using?

Using the same portrait and default settings, we tested Prism 3.1, Meshy 6, Tripo P1, Hunyuan3D, Forge, Trellis 2 and Rodin 2.5. See how they compare in facial similarity, texture, hair, clothing and mesh quality, plus which tools work best for realism, game assets and further editing.

Thinh Tran
GLB Texture Editor: Edit 3D Model Textures and Materials in Real Time in Your BrowserProduct Development

GLB Texture Editor: Edit 3D Model Textures and Materials in Real Time in Your Browser

GLB Texture Editor is a browser-based tool for editing 3D model textures and materials in real time. Upload a GLB file, adjust base color, roughness, metalness, transparency, UV mapping, position, rotation, scale, and projection settings, then preview and export the updated model.

Thinh Tran
High-Performance Web BIM Viewer for Large IFC ModelsDigital Twin

High-Performance Web BIM Viewer for Large IFC Models

This PoC converts large IFC models into optimized GLB files by BIM category for faster browser rendering. It demonstrates flexible layer controls, element data panels, smooth 3D navigation, and reduced z-fighting, while outlining a future automated IFC-to-GLB workflow.

Thinh Tran
Automatically Generate 3D Models by Inferring Noisy Floor Plans! A Challenge in CubiCasa5K Analysis and Reverse EngineeringAI Development

Automatically Generate 3D Models by Inferring Noisy Floor Plans! A Challenge in CubiCasa5K Analysis and Reverse Engineering

Using only floor plan images and SVG annotations—and without reading the official paper or code—the author reverse-engineered CubiCasa5K. The article covers semantic segmentation, random-rotation augmentation, inference of an incomplete sauna door, and conversion of the final result into a 3D model.

Thinh Tran
3D Avatar from One Photo with FLAME, DECA and DiffLocksAI Development

3D Avatar from One Photo with FLAME, DECA and DiffLocks

From a single face photo, we tested a workflow for creating a realistic 3D head and natural-looking hair using FLAME, DECA and DiffLocks. This article covers the process, results, texture issues, hair generation challenges and license notes.

Toshihiko Nagaoka
[Moving Beyond Unity] A 10-Year Unity Veteran Questions the Future of 3D App DevelopmentProduct Development

[Moving Beyond Unity] A 10-Year Unity Veteran Questions the Future of 3D App Development

Is Unity overkill for 3D business apps? A 10-year Unity veteran explains the challenges and reveals the ultimate post-Unity tech stack using .NET and Three.js.

Toshihiko Nagaoka
Implementing Web-based Fluid Simulation: The Potential of WebGL and WebGPU3D

Implementing Web-based Fluid Simulation: The Potential of WebGL and WebGPU

Explore how WebGL and WebGPU enable real-time fluid simulation directly in the browser, transforming XR, gaming, and digital twins.

Thinh Tran
Next-Generation Product Catalogs: Interactive Web Showcases with URDFDigital Twin

Next-Generation Product Catalogs: Interactive Web Showcases with URDF

URDF is typically used in robotics, but it can also power interactive web showcases. This article explains how Three.js, web optimization and game animation techniques can turn CAD and URDF data into responsive 3D product catalogs that let users explore motion, structure and range of movement.

Toshihiko Nagaoka
Virtual Office: Integrating WebXR for Immersive Meetings3D

Virtual Office: Integrating WebXR for Immersive Meetings

Discover the exciting features of our 3D platform’s meeting room and character customization utilizing WebXR.

Vitalify Asia Team
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