Understanding 3DGS, Part 1: How Is 3DGS Different from Traditional 3D Modeling?
3DGS reconstructs real-world scenes with large numbers of Gaussians, while traditional 3D modeling uses meshes, textures, and materials. This article explains how the two approaches differ, where each works best, their limitations, and how 3DGS may change the way real spaces are digitized.
Toshihiko Nagaoka