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Topic 3D Modeling
3 articles
3DUnderstanding 3DGS, Part 1: How Is 3DGS Different from Traditional 3D Modeling?
3DGS reconstructs real-world scenes with large numbers of Gaussians, while traditional 3D modeling uses meshes, textures, and materials. This article explains how the two approaches differ, where each works best, their limitations, and how 3DGS may change the way real spaces are digitized.
Product DevelopmentGLB Texture Editor: Edit 3D Model Textures and Materials in Real Time in Your Browser
GLB Texture Editor is a browser-based tool for editing 3D model textures and materials in real time. Upload a GLB file, adjust base color, roughness, metalness, transparency, UV mapping, position, rotation, scale, and projection settings, then preview and export the updated model.
AI DevelopmentAutomatically Generate 3D Models by Inferring Noisy Floor Plans! A Challenge in CubiCasa5K Analysis and Reverse Engineering
Using only floor plan images and SVG annotations—and without reading the official paper or code—the author reverse-engineered CubiCasa5K. The article covers semantic segmentation, random-rotation augmentation, inference of an incomplete sauna door, and conversion of the final result into a 3D model.